![]() ![]() The story was a wild ride, and while the time-travel stuff is pretty nonsensical in the long run, it was just too wacky to hate. There's some great development for Riku, and I loved the TWEWY cast showing up. And it's the closest to feeling like KH1 to me in terms of atmosphere. Probably invested more hours into this than any other game in the series, besides maybe KH1.ĭDD is just straight vibes. And the combat was super addicting to me. The writing is really iffy at times, and has a lot of contrivances, but I enjoyed it. I don't think the series will ever have another entry like it, and that's a shame.ībS felt closer to KH1 than the preceding games did with its story and combat, and I loved what the new cast brought to the table and seeing how everything led up to the main series. The Disney/Final Fantasy crossover elements were done well, and it has an inviting atmosphere that mixed both warmth and melancholy. Hit every checkmark I was looking for a game at the time, and even now I can go back to it and have fun. KH1 kinda just did everything right for me when I first played it. KH2 felt too "cold," and KH3 felt too "empty." I don't know if that makes sense to anyone but me though, lmao. Like the feeling of coming home and getting cozy around a warm fire in the Winter. Those are the only ones that give me that kind of warm, nostalgic feeling I like feeling from the series. I can never decide between KH1, BbS, or DDD. It really is a phenomenal game, but I just so much prefer 1 and 3. I do love kh2, genuinely, but I think it gets too much praise. ![]() I think air step might be my favorite ability in any kingdom hearts game bar none. It combined all of the mechanics of the prior game beautifully. Kh1 magic was so unique and wish it’d come back, and KH3 felt so freakin’ awesome to play. ![]() I genuinely think DDD has better world design than 2 (nothing else though). Everything is so empty and flat, it didn’t have the charm or mystery of KH1’s worlds or the expansiveness of KH3’s. Kh2 is praised about its movement mechanics which work phenomenally with Kh2’s secret bosses and the cavern of remembrance, but no where else felt like it needed explored. I genuinely cannot forgive the fact that you don’t get dodge roll until limit form and don’t get it at all in the base game. 2 is a blast and a half to play, and has a really cool story, but it’s such a chore for the first half/two thirds. I’m among the minority that has KH2 as my 3rd favorite, with 3 as my favorite and 1 as my 2nd. The story is more complicated but it's where it really started to get going. By that point the kids who played the first were older, and they were able to take it down the more Final Fantasyish route. The second game tried to improve on all of that, and decided to deal with more darker themes. I liked the new magic system over the old oneīasically the first game was an introduction to this new story idea and focused more on the kids who might play it. You could open chests with triangle during combat And considering that Xemnas is basically just like the fake Ansem from KH1, with him searching for Kingdom Hearts, I felt like I was playing the first game again.īetter combat, mechanic, ability, animation, soundtrack and camera. All except for Xemnas and maybe Saix are just cool boss-fights, but no actual character. KH2 gives you half a dozen of cloaked figures, all having the same cold anime stereotype. And the Summons are so useless compared to the Drive-Forms, that I never seriously used them. You can get one by upgrading the Limit-Drive Form, but a.) you get that Form late in the game and b.) grinding these Drive Forms is a pain, especially for a first-time player. But then there are these weird choices like not giving you a Dodge Roll in the beginning, which frustated me alot. KH2 Because They introduced the Limit System and the Drive forms, which brought more variety. ![]()
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